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mardi 17 janvier 2023

Fire Emblem Engage

Fire Emblem Engage feels like a love letter to loyal fans of the series, providing pangs of nostalgia with recognisable characters, as well as an even deeper combat system that builds upon already solid foundations. Engage isn’t the best entry point into the series, and is rather shallow in terms of story and character development, but the combat is enjoyable enough alone to keep players engrossed until the end.

Pros

  • Emblem Rings adds new tactical layer to combat
  • Great fan service through classic Fire Emblem heroes
  • Cuts straight to the action, with less padding
  • Optional Permadeath setting offers good accessibility

Cons

  • Could be initmidating for series newcomers
  • Little focus on characters
  • Simple story

Availability

  • UKRRP: £49.99
  • USARRP: $59.99

Key Features

  • Platforms:Nintendo Switch
  • Release date:20th January 2023
  • Genre:Turn-based tactical RPG

Introduction

Recent entries to the Fire Emblem series have seemingly been designed with newcomers in mind, with a gentle difficulty curb and more emphasis on the story rather than further complicating the strategy-based combat system. 

Fire Emblem Engage takes a different approach. It retains the same grid-based RPG gameplay as before, but also raises the difficulty level by adding an extra tactical element on top in the form of the Emblem Rings. 

Engage also sees the return of several fan-favourite characters from the franchise, from Marth who made his debut in 1990’s original, to Byleth who starred in 2019’s Three Houses. Such characters may not have a huge impact on the story itself, but it’s still great to see one of the biggest Fire Emblem ensembles in the series’ history. 

As a result, Engage feels like an ode to long-term Fire Emblem loyalists with spades of fan service. It’s still a rewarding game for series newbies too, although previous instalments such as Warriors and Three Houses offer less intimidating onboarding. 

Story

  • Simple story compared to previous entries
  • Lots of nostalgia with classic Fire Emblem heroes
  • Only a few characters get much screen time in cutscenes

Fire Emblem Engage has a simple story. Main protagonist, Alear, wakes from a thousand-year slumber and is immediately ushered into war to save the continent of Elyos.

It soon becomes clear that collecting all 12 Emblem Rings is essential for victory, and so ensues a tug of war between Alear and new villain Sombron. 

Using an Emblem Ring in combat

Both characters are able to use the rings to summon the spiritual forms of classic Fire Emblem heroes, including the likes of Marth, Byleth, Roy, Ike and plenty more. Not only do these provide a welcome jolt of nostalgia, but also provide the ring’s wearer with immense power. 

Aside from a couple of surprise character revelations along the way, there really isn’t much more depth to the story. That’s not to say there aren’t countless cutscenes to sit through, but they’re usually made up of hefty exposition and generic dialogue – you won’t miss much by hitting the skip button. 

You’ll encounter various characters along the way to broaden your army, but the vast majority of them are unfortunately limited to a couple of cutscenes before being shunted to the background. 

Alear and his squadmates in Fire Emblem Engage

As a result, I could count the number of characters I felt a connection to with one hand, which is a great shame compared to the excellent character development and diverse cast of Three Houses. 

Fire Emblem Engage prefers to dive headfirst into combat, which may well be good news to those who felt that the previous Fire Emblem instalment had too much padding. But if you want a JRPG with an engrossing story and compelling cast of characters, Engage probably isn’t for you. 

Combat 

  • Tactic combat still just as fun as ever
  • Emblem Rings makes combat feel even deeper
  • Lots of difficulty settings to play around with

Fire Emblem Engage doesn’t stray too far from the series’ iconic combat system, playing out like an elaborate game of chess with a grid-based arena and a great variety of unit and class types. 

There’s a captivating rock-paper-scissors system at play here, with spear units weak to axes, axes vulnerable to swords, and swords ineffective against spears. There are numerous other unit types too, including mages, dragon riders, archers, heavy armour and more. 

Fighting with an axe in Fire Emblem Engage

A successful strategy requires you to remember each unit’s strengths and weaknesses, and to pit them against the correct enemy units in order to gain an advantage. I found this out the hard way after seeing my highly levelled dragon rider felled by a single arrow. 

This combat blueprint is still so engaging and rewarding that it would likely still be an enjoyable experience if left untouched. And yet, Fire Emblem Engage has deepened the tactics even further by introducing the Emblem Rings. 

These rings can be equipped by any character, allowing you to summon powerful allies that should be recognisable if you’re a longtime fan of the series. By doing so, you’ll unlock new abilities and weapons, turning the tables on an enemy that may have otherwise boasted the upperhand. 

Using an ability from an Emblem ring

There’s a fantastic variety of Emblem Ring abilities on offer, such as being able to shoot an arrow at an enemy on the other side of the map, or to charge through a line of grunt while on horseback. The Emblem Rings provide a huge advantage, making early enemy confrontations a cakewalk. But once you start encountering higher level grunts, as well as foes who also wield an Emblem Ring, using these high-powered weapons becomes a necessity rather than a luxury. 

With 12 Emblem Rings to collect, it can be very intimidating trying to remember all of the different abilities on offer – I had trouble even 20 hours into the adventure. With Fire Emblem already asking you to remember a great deal of information for combat, this may be a step too far for newcomers, although I can see strategy experts relishing the opportunity to take on a fresh challenge. 

Combat in Fire Emblem Engage

Fortunately, Fire Emblem Engage provides a huge level of accessibility via its difficulty tiers. Keeping to an easy or normal difficulty level will provide you with the ability to reverse time an unlimited number of times during battle – make a fatal mistake, and you can just undo a couple of turns rather than restarting the entire battle. 

You’re also able to decide whether you want to have Permadeath (aka Permanent Death) activated or not. Enabling it will see you lose a character from your roster if they’re ever killed in battle. It’s extremely punishing and can be frustrating when seeing all the time spent levelling up a character goes down the drain. But I still recommend at least trying out Permadeath, as it provides consequences to your actions, adding more tension to every battle, even if you’re on the verge of victory. 

Upgrades and bonding

  • Explorable 3D maps feel needless
  • Lots of weapons and items to unlock
  • Can swap character classes if needed

After each combat encounter in Fire Emblem Engage, you’ll enter a 3D recreation of the map. Here you’ll be able to speak to your squadmates and hunt for items, or even adopt animals for your home base. 

I personally feel like these zones are needless, adding very little enjoyment to my playthrough and slowing down the momentum of combat. You are able to quickly skip these areas and head straight into the next battle, but this will see you miss out on valuable resources that are required to upgrade weapons. 

Fortunately, your home bases – of which you have the option to enter anytime between missions – offers far more interactive elements. Here, you’re able to stock up on health-replenishing items and purchase new weapons, be it a magic sword or skull-crushing hammer. 

The Emblem Ring in Fire Emblem Engage

You can also increase your bond with other characters that will provide you with stat-boosting buffs in battle. Increasing a support level with a character will treat you to a brief cutscene, although the lack of interactions in the main story make these conversations feel forced. This mechanic worked extremely well in Three Houses, but it misses its mark in Engage. 

Every character has their own preassigned class, although I really appreciate having the option to swap to another class whenever I fancy. This allowed me to tweak the balance of units in my squad, especially when numerous units in the same class met an untimely end.

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Should you buy it?

You’re already a big Fire Emblem fan:

With lots of fan service and a great focus on combat, Engage clearly caters to players who have been fans of the series for several years.

You’re a newcomer to the series:

I’d recommend playing Three Houses or Awakening first instead if you’ve never played Fire Emblem before, as they have a gentler difficulty curve and are easier to understand.

Final Thoughts

Fire Emblem Engage is a great entry in the strategy series, with a specific focus on pleasing long-term series loyalists thanks to the classic Fire Emblem heroes, as well as a more nuanced combat system. 

Newcomers to the series may well be intimidated by the added combat mechanics, while the story and cast of characters lacks the same level of depth as seen in Three Houses. But thanks to the excellent variety of difficulty levels and features, this is still a fantastic option for those craving a turn-based RPG.

Trusted Score
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How we test

We play every game we review through to the end, outside of certain exceptions where getting 100% completion, like Skyrim, is close to impossible to do. When we don’t fully finish a game before reviewing it we will always alert the reader.

Tested on Nintendo Switch OLED

FAQs

What type of game is Fire Emblem Engage?

Fire Emblem Engage is a turn-based tactical RPG.

The post Fire Emblem Engage appeared first on Trusted Reviews.

vendredi 13 janvier 2023

Cover photo for COD Modern Warfare 2

Call of Duty: Modern Warfare 2 comes in as the 19th instalment of the series. It’s easily the best-looking Call of Duty game to date, and the graphics shined on my PS5. The campaign mode is a little lacklustre, but there are plenty of multiplayer modes to explore, even if Infinity Ward hasn’t ironed out all the performance issues just yet.

Pros

  • Graphics are impeccable
  • Stealth levels are more open ended
  • Weapon handling feels fantastic
  • More multiplayer modes and features

Cons

  • Multiplayer is teaming with performance issues
  • Campaign levels feel too linear
  • Campaign story feels underbaked
  • Overheated my PS5

Availability

  • UKRRP: £69.99
  • USARRP: $69.99
  • EuropeRRP: €59.49
  • CanadaRRP: CA$79.99
  • AustraliaRRP: AU$89.99

Key Features

  • Platforms:PS5, PS4, Xbox Series X/S, Xbox One, PC
  • Release date:28th October 2022
  • Genre:Third-person shooter, action-adventure

Introduction

Activision takes us back to 2009 with a soft reboot of the original Call of Duty: Modern Warfare 2 story.

While the name Call of Duty: Modern Warfare 2 may be a little confusing to those who were playing the original game back in the 2000s, don’t be fooled, this is game is not a remake. The 2022 release is a sequel to 2019’s Modern Warfare and it features a nostalgic campaign alongside a plethora of multiplayer modes for players to dig their teeth into.

The massively enhanced graphics and modern retelling does make the game worth playing in its own right, however, Call of Duty’s fear of stepping out of its comfort zone shines through here more than ever.

Campaign mode

  • Incredible graphics on the PS5
  • Surface level storytelling
  • 17 levels in the campaign mode
  • Did cause my PS5 console to overheat

Just like its predecessor, Modern Warfare 2 follows Task Force 141 as they attempt to take down the Iranian Quds Force, with 17 missions in total to get through. Throughout the missions, I played as John “Soap” MacTavish and Kyle “Gaz” Garrick, and I have to say that it was fun to step back into the shoes of characters I last saw over a decade prior.

Unfortunately, after the nostalgia wore off I did find that this story felt a lot more surface-level than the original Modern Warfare and its 2019 reboot. It can be difficult to care about the same stereotypical terrorist story that we’ve seen so many times before, and characters rarely got any more exploration than being fanatically enthusiastic about the war.

I don’t think that Call of Duty needs a particularly emotional story for it to work, but it did feel like Infinity Ward was banking on my love of the first game to get me through the story beats in this one.

I can praise the level design however, which is massively aided by the incredible graphics. The best example of this would be the second mission set in Amsterdam, which is fairly short and uninteresting on its own but the Dutch capital is immediately recognisable thanks to how fantastically realistic it looks, and for a moment it felt like I was walking around a simulator instead of fighting fictional terrorists.

Amsterdam canal graphics in Call of Duty: Modern Warfare 2
Image Credit (Trusted Reviews)

I would argue that the graphics outshined the story and gameplay in a few areas, as in some levels I felt more invested in checking out how much detail the developers managed to cram into every shot than how the story was progressing.

Generally, I thought that every level in Modern Warfare 2 was surprisingly short, with one or two missions taking less than 10 minutes to complete. While I don’t think anyone is asking for a Breath of the Wild length campaign in a Call of Duty game, every level seemed incredibly linear, and it felt like I was pushed to follow the set route made for me rather than develop new strategies for taking down enemies.

Call of Duty: Vanguard gave me more opportunities to take on a mission the way I saw fit, with one of the protagonists, Lady Nightingale, having parkour-esque abilities which made exploring the worlds much easier. While many of the levels in Modern Warfare 2 need to be scripted to follow along with the story, I felt as if I had less agency overall throughout the campaign.

There is one mission that packs a lot more tension than any other, titled Alone. Here, you are abandoned with no weapons and must craft DIY tools to get past a plethora of guards. The emphasis on stealth demands your attention, and I really enjoyed creating smoke bombs to confuse enemies and sneak on by, undetected. Being injured in this mission does force you to walk at a ridiculously slow pace, but the amount of choice and creativity you’re afforded allows it to shine nonetheless.

Recon by Fire mission stealth Call of Duty: Modern Warfare 2
Image Credit (Trusted Reviews)

Other missions stand out too due to their variety; the first mission set in Amsterdam took me to the canals, swimming around under the cover of darkness and taking enemies out in near-silence. Recon by Fire was my favourite due to the multitude of ways I could approach enemies, with the option of forcing them out into the open or sneakily sniping them from the roof.

While I can’t say that the level selection was bad, it felt more like a ‘greatest hits’ playlist of the original Modern Warfare II than its own dedicated game. Recon by Fire proved to me that Infinity Ward can be more creative in how it allows players to approach a task, and I think more micro-decisions throughout the remaining levels would have benefited the campaign overall.

I did like the weapon handling in this game; each gun had its own weight and feel, and there were plenty of chances to pick up and try new weapons in every level. Few missions actually favoured a specific gun type – with Recon by Fire being the biggest outlier as it places a greater emphasis on sniping – which did make every gun feel a little interchangeable, but never to the point where I stopped picking up new weapons from fallen enemies.

Sniper mission in a house in Call of Duty: Modern Warfare 2
Image Credit (Trusted Reviews)

I do have to touch on one of the biggest and most unexpected issues I encountered during my playthrough. For reasons I don’t understand, the campaign overheated my PS5 three times, forcing me to quit the game and wait a couple of hours before I was comfortable playing it again. I have never experienced this with any other game or application on my console and there is nothing about my setup that I think could have caused it.

From my research, this doesn’t seem like a common issue and my console still works fine, but it definitely did put me off returning to the game, so it’s something to keep in mind.

Overall, I think the campaign of Modern Warfare 2 is interesting but I would like to see Infinity Ward step further out of its comfort zone. While I can’t fault the graphics, I would like to see a different, less stereotypical story play out with a little more focus on freedom than the same linear design we’ve been accustomed to for so long.

Teammate talking on a mission
Image Credit (Trusted Reviews)

Multiplayer mode

  • No Zombies mode
  • The gun unlocking system is overwhelming
  • Some performance issues
  • Extra modes added

Overall, Modern Warfare 2’s multiplayer is exactly what I expected it to be. Infinity Ward seems to have put a lot more focus on 6v6 matches this time around, although that hasn’t come as a detriment to the maps. Currently, there are 15 maps that span most of the game modes, with my personal favourite being Sariff Bay, as it’s great for sniping.

I haven’t yet experienced a map that I hated, as most of them strike a good balance between size and complexity. The options here feel a lot more varied than in previous games I’ve played; Crown Raceway is a Grand-Prix-inspired map where you can hide behind cars, and Taraq comes in as a 6v6 or a massive 32v32 map, with tons of places to attack from.

Unlike my previous experiences with Call of Duty, there are fewer places to camp out and hide, which encouraged me to run around the map a lot more than I would usually. Movement here feels a lot more fluid; while the jumping mechanics are not as powerful or fast as in previous games, it felt very smooth to run, jump and glide around. I was a massive fan of maps that allow you to swim, as not only is it a fun way to escape another player, it allows for creative and exciting takedowns.

Multiplayer deathmatch game in Call of Duty: Modern Warfare 2
Image Credit (Trusted Reviews)

It’s worth noting that there is no Zombie mode available in Modern Warfare 2, and Infinity Ward has claimed that this mode will not be returning at all this time around. As someone that has a lukewarm opinion of this mode, this did not bother me, but it’s something to keep in mind if taking down the undead is high up on your Call of Duty wishlist.

All the classic game modes that hardcore fans love have returned including Domination, Search and Destroy, Headquarters and Team Deathmatch. Out of the 12 modes, four are new: Knock Out, Prisoner Rescue, Raids and Ground War Invasion.

Looking at what we already know, all the returning game modes function as they should. My go-to has always been Team Deathmatch, but Search and Destroy has a special place in my heart since you don’t respawn if you accidentally get killed, adding a decent challenge to the mix.

Call of Duty: Modern Warfare 2 seems to have taken a leaf out of Battlefield 2042‘s book, with a few modes that take place on massive maps. The new Ground War Invasion mode is a 20v20, pitting both human and AI players against each other. Despite my questionable FPS skills, even I have to say that the AI here is almost comically bad. The real players help to make up the tension, but it feels almost unfair when you can gun down five AI players without breaking a sweat.

Team Deathmatch win in COD MW2
Image Credit (Trusted Reviews)

Ground War works in a very similar way, at 32v32, but with no AI players in sight. Due to the lack of AI, I much prefer Ground War to Ground War Invasion, but I think they’re both worth playing if you’re a fan of massive maps with gigantic brawls.

I was also a fan of Knock Out, a 6v6 mode in which both teams fight for a massive bag of cash located in the middle of the map. There are no respawns but you have the option of reviving your team members, and you have to win five rounds in total to win. I like modes that enable team revivals, as I think it adds to the comradery of Call of Duty that is usually overlooked if you’re playing in random teams.

Prisoner Rescue is another 6v6 and is essentially the same as VIP Escort from Call of Duty: Black Ops Cold War, with the aim of rescuing or killing two prisoners instead of a random team member. Raids is 3v3 and can only be unlocked after completing a certain challenge in multiplayer, giving more incentive for players to come back for more and try out new strategies.

The gun customisation in Modern Warfare 2 is much more extensive than ever before, and I have to say, it’s pretty overwhelming. If you’re a Call of Duty superfan then this likely won’t take too long to get used to, but it’s a lot to take in for an infrequent player. I really like the fact that you can essentially make your own weapon, with options to trade features like hip-fire accuracy for a laser sight, and the option of adding up to five attachments available on each weapon.

Gun selection image and mods in Call of Duty: Modern Warfare 2
Image Credit (Trusted Reviews)

However, the menu selection for this can be complicated, and it took me several matches to get to grips with all the options. Thankfully, I unlocked new guns and upgrades almost every time I played, and the weapons that are restricted to challenges encouraged me to try out weapons that I usually wouldn’t take a second glance at.

Unfortunately, I have to mention how incredibly glitchy this game can be. My experience is restricted to the PS5 and the PS4, and in both instances, there were some noticeable issues. Graphical issues, like floating bodies and shuddering walls don’t bother me too much, but on occasion my game would suddenly freeze or the frame rate would drop drastically, resulting in my death or just being booted out of the map completely.

On average, every third game I played would have some type of performance issue and it really did put me off playing. I don’t think it had any correlation to my internet connection, as I found that other multiplayer games on my PS5 performed without issue. From what I’ve heard the same issues are prevalent on the PC version of the game too, so hopefully Infinity Ward can roll out some patches to smooth out the experience.

Overall, I did enjoy Modern Warfare 2’s multiplayer modes, even as someone who doesn’t regularly play FPS games. Thanks to skill-based matchmaking – which is a tad controversial for more seasoned players – I never felt like I was completely out of my depth during my first few plays, and when the game was functioning as intended, I managed to have a lot of fun.

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Should you buy it?

You want a solid Call of Duty game with incredible graphics:

Modern Warfare 2 is a reliable title that offers up more multiplayer modes than before as well as a somewhat varied campaign mode. Playing on a next-gen console or PC will also show off how graphically impressive this game truly is.

You want a game with no performance issues:

Despite the graphical prowess, multiplayer mode is teaming with performance problems that cause untimely deaths and can even force you out of the lobby. This is also the only game I’ve ever encountered that has overheated my PS5.

Final Thoughts

Call of Duty: Modern Warfare 2 does have its moments, although I would argue that a lot of those are riding on the coattails of everyone’s nostalgia. The campaign is varied but a little too linear for my tastes, with the graphics taking centre stage thanks to the capabilities of next-generation consoles.

Multiplayer does have the chance to be great, with added game modes and the chance to battle it out on massive 32v32 maps, but Infinity Ward really needs to work on fixing the performance issues so it can reach its full potential.

Trusted Score
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How we test

We play every game we review through to the end, outside of certain exceptions where getting 100% completion, like Skyrim, is close to impossible to do. When we don’t fully finish a game before reviewing it we will always alert the reader.

Played through the campaign

Tested every multiplayer mode

Tested on PS5

FAQs

Is Call of Duty Modern Warfare cross-platform?

Yes, there is crossplay in Modern Warfare 2. It is available on PS5, PS4, Xbox One, Xbox Series X/S and PC.

How long is the campaign in Call of Duty Modern Warfare 2?

The length of the campaign will depend on what difficulty you are playing, as well as if you want to complete every aspect of the game. I played the game on Regular and completed the campaign in around six hours.

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The post Call of Duty: Modern Warfare 2 appeared first on Trusted Reviews.

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